<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Regions devlog</title><description>Dev diaries from Regions — a city-building game in development in Unreal Engine 5.</description><link>https://regions.gg/</link><item><title>Dev Diary Three: Zoning, Parcels &amp; Buildings — Drawing a City Instead of Painting One</title><link>https://regions.gg/devlog/drawing-a-road-instead-of-painting-one/</link><guid isPermaLink="true">https://regions.gg/devlog/drawing-a-road-instead-of-painting-one/</guid><description>Dev diary #3 — Draw custom parcels, divide and combine properties, generate editable buildings, assign real addresses, and build neighborhoods that adapt to hills.</description><pubDate>Mon, 27 Jul 2026 16:00:00 GMT</pubDate></item><item><title>Hello, world</title><link>https://regions.gg/devlog/hello-world/</link><guid isPermaLink="true">https://regions.gg/devlog/hello-world/</guid><description>Regions has a devlog now. What the game is, why we are writing, and what to expect here.</description><pubDate>Thu, 09 Jul 2026 13:00:00 GMT</pubDate></item><item><title>Dev Diary One: Roads that know what they are</title><link>https://regions.gg/devlog/roads-that-know-what-they-are/</link><guid isPermaLink="true">https://regions.gg/devlog/roads-that-know-what-they-are/</guid><description>Roads, in depth: typed lanes, a road tool with opinions, junctions you can sculpt, and roundabouts that yield like real drivers.</description><pubDate>Thu, 09 Jul 2026 16:00:00 GMT</pubDate></item><item><title>Dev Diary Two: Roads V2 — From Drawing Tool to Editing Tool</title><link>https://regions.gg/devlog/roads-v2-grab-it-drag-it-slope-it/</link><guid isPermaLink="true">https://regions.gg/devlog/roads-v2-grab-it-drag-it-slope-it/</guid><description>Dev diary #2 — Roads V2: the Move It tool for reshaping existing roads, lane-precise connections, street props, and roads that finally behave on hills.</description><pubDate>Mon, 20 Jul 2026 16:00:00 GMT</pubDate></item><item><title>Dev Diary Four: Simulation, Part One — Who Owns the Truth?</title><link>https://regions.gg/devlog/simulation-part-one-who-owns-the-truth/</link><guid isPermaLink="true">https://regions.gg/devlog/simulation-part-one-who-owns-the-truth/</guid><description>A technical but approachable look beneath Regions: persistent citizens, MATSim planning, SUMO traffic, physical Unreal representation, exact journeys, the economy, and why one simulation needs several engines.</description><pubDate>Sun, 09 Aug 2026 16:00:00 GMT</pubDate></item><item><title>The Site Grew Up — Accounts, Polls, and a Living Roadmap</title><link>https://regions.gg/devlog/the-site-grew-up/</link><guid isPermaLink="true">https://regions.gg/devlog/the-site-grew-up/</guid><description>regions.gg is now a community hub: sign in with Discord, Steam, or Epic, vote on what gets built next, follow a live roadmap, and leave feedback we actually read.</description><pubDate>Thu, 30 Jul 2026 16:00:00 GMT</pubDate></item><item><title>Regions is on Steam — Wishlist It</title><link>https://regions.gg/devlog/wishlist-regions-on-steam/</link><guid isPermaLink="true">https://regions.gg/devlog/wishlist-regions-on-steam/</guid><description>Regions now has a Steam store page. Wishlisting it is the single biggest thing you can do to help right now.</description><pubDate>Tue, 21 Jul 2026 16:00:00 GMT</pubDate></item></channel></rss>