About Regions
Regions is a city-building game built in Unreal Engine 5 by ruffiØ — also known as dahliaBuilds — under Exit 5 Games. Every system — from the traffic on its streets to the weather rolling over them — is purpose-built for one goal: a city that actually lives.
At the core of Regions is a commitment to true agent-based simulation. Nothing that moves is merely a statistical effect. Every vehicle is an individual agent with its own driver personality, reading the road around it and deciding when to brake, merge, change lanes, or push into a junction. Streets are assembled from typed lanes—including driving, bus, tram, bike, and pedestrian lanes—and the simulation understands exactly who can move where. City life should emerge from thousands of small decisions, not be painted on top.
Development is aimed at a 2027 release, and it happens in the open. The roadmap is pulled live from our internal task board — when a card moves there, it moves here. Dev diaries cover the systems, tools, breakthroughs, and occasional dead ends as they happen, and community polls — on the site and in the Discord — regularly decide what gets built or written about next. The features page keeps score of what's real so far.
Want in? Sign in with Discord to vote in polls, leave feedback on roadmap cards, and join the playtest pool for early builds. Or just follow along via RSS and the Discord — and if you want to help the game most right now, wishlist Regions on Steam.