Regions / About The Game
A city worth caring about.
An independent city builder. An open development process. A fascination with how places come to life.
Regions is a city-building game built in Unreal Engine 5 by Exit 5 Games. Every system from the traffic to the weather is purpose-built for one goal: a city that actually lives.
At the core of Regions is agent-based simulation: residents belong to households, live in homes, work at establishments, and make journeys across the region. Inspect a parked car and there’s a person behind it. Follow a commute and the roads you built become part of someone’s day. The aim is a city whose big patterns emerge from those small connections. Than as your population grows we use a proprietary algorithm to simulate based higher numbers based off of the agent-based simulation, so you can build a city of millions without needing to simulate every single person.
Development is aimed at a 2027 release, and it happens in the open. The roadmap is pulled live from our internal task board — when a card moves there, it moves here. Dev diaries cover the systems, tools, breakthroughs, and occasional dead ends as they happen, and community polls — on the site and in the Discord — regularly decide what gets built or written about next. The features page keeps score of what's real so far.
Want in? Sign in to vote in polls, leave feedback on roadmap cards, and join the playtest pool for early builds. Or just follow along via RSS and the Discord — and if you want to help the game most right now, wishlist Regions on Steam.