Next Gen City-building game
Regions
An agent-based city-building game with an extended focus on infrastructure and city events — in development in Unreal Engine 5.
wishlists and counting — thank you!
Latest dev diary
Read the notes →Community vote
Latest entries
Dev Diary Four: Simulation, Part One — Who Owns the Truth?
A technical but approachable look beneath Regions: persistent citizens, MATSim planning, SUMO traffic, physical Unreal representation, exact journeys, the economy, and why one simulation needs several engines.
The Site Grew Up — Accounts, Polls, and a Living Roadmap
regions.gg is now a community hub: sign in with Discord, Steam, or Epic, vote on what gets built next, follow a live roadmap, and leave feedback we actually read.
Dev Diary Three: Zoning, Parcels & Buildings — Drawing a City Instead of Painting One
Dev diary #3 — Draw custom parcels, divide and combine properties, generate editable buildings, assign real addresses, and build neighborhoods that adapt to hills.