Next Gen City-building game

Regions

An agent-based city-building game with an extended focus on infrastructure and city events — in development in Unreal Engine 5.

Latest dev diary

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Latest entries

  1. Dev Diary Four: Simulation, Part One — Who Owns the Truth?

    A technical but approachable look beneath Regions: persistent citizens, MATSim planning, SUMO traffic, physical Unreal representation, exact journeys, the economy, and why one simulation needs several engines.

  2. The Site Grew Up — Accounts, Polls, and a Living Roadmap

    regions.gg is now a community hub: sign in with Discord, Steam, or Epic, vote on what gets built next, follow a live roadmap, and leave feedback we actually read.

  3. Dev Diary Three: Zoning, Parcels & Buildings — Drawing a City Instead of Painting One

    Dev diary #3 — Draw custom parcels, divide and combine properties, generate editable buildings, assign real addresses, and build neighborhoods that adapt to hills.

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