A world of
your making.

Regions is an upcoming next-generation city-building game
that lets you experience a living, breathing world.

Independent by design.Built in Unreal Engine 5.
There’s more below

01 / The big picture

Made for the detail obsessed

Great cities.
Small beginnings.

That first stretch of road. The bend by the water. The neighbourhood you keep coming back to.

Regions is an upcoming city-building game for PC about the places you create and the lives that make them matter. Its agent-based simulation connects individual people, roads, and neighbourhoods. Get into the details. Then step back and watch it all connect.

Get to know the game

01 / Shape the land

Find your starting point.

Sculpt the terrain, follow the shoreline, and find a place for your first neighbourhood. A city starts long before its first building.

Explore this system
An island sculpted with the Regions terrain tools
Regions / In development01 — 03

02 / Connect the streets

Take the scenic route.

Draw a road. Reshape a curve. Get that junction just right. Build a network with the precision to make even the smallest connection your own.

Explore this system
Roads weaving through a forest in an early Regions build
Regions / In development02 — 03

03 / Bring it to life

Look a little closer.

Behind the traffic are individual journeys. Behind a front door, a household. Regions connects those small, everyday decisions to the bigger life of your city.

Explore this system
Individual citizens and their parked cars outside a home in Regions
Regions / In development03 — 03

02 / From the devs

All dev diaries

Watch a city builder
come to life.

The experiments. The breakthroughs.
The things we’re still figuring out.
Follow the making of Regions.

A look inside the simulation in the latest Regions development diaryLatest dev diaryGo behind the build

In the developer’s words

Dev Diary Four: Simulation, Part One — Who Owns the Truth?

A technical but approachable look beneath Regions: persistent citizens, MATSim planning, SUMO traffic, physical Unreal representation, exact journeys, the economy, and why one simulation needs several engines.

Read the diary

03 / Better with you here

Every region
needs its people.

Ours starts with you. Share an idea, follow the roadmap, or help decide what comes next. We’re building Regions in the open.

An open development processSee what’s
taking shape.
Explore the live roadmap

04 / Something to look forward to

Your next city
starts here.

Wishlist and join the community to stay updated on the latest developments.

Wishlist on Steam
Platform
Windows PC
Play your way
Single-player
Release target
2027

Before your first city

What makes Regions different?

Regions connects the cities you design to the people who live in it. Watch the world come to life from the choices you and your citizens make.Take a closer look at the game.

What does agent-based city building mean?

The city is made up of individual people and their connections. Residents have homes, jobs, journeys, beliefs and more... Go inside the simulation.

When can I play?

Regions is in development, with a late 2027 release target on Steam for Windows PC. Wishlist the game to follow its progress and get notified when it releases.

Can I help shape the game?

Absolutely. Vote in community polls, share feedback on the roadmap, or create a profile to apply when playtest signups open.

Dev Diary Four: Simulation, Part One — Who Owns the Truth?

Watch on YouTube