01 / Shape the land
Find your starting point.
Sculpt the terrain, follow the shoreline, and find a place for your first neighbourhood. A city starts long before its first building.
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Regions is an upcoming next-generation city-building game
that lets you experience a living, breathing world.
wishlists and counting. Thanks for being here.
01 / The big picture
Made for the detail obsessedThat first stretch of road. The bend by the water. The neighbourhood you keep coming back to.
Regions is an upcoming city-building game for PC about the places you create and the lives that make them matter. Its agent-based simulation connects individual people, roads, and neighbourhoods. Get into the details. Then step back and watch it all connect.
Get to know the game01 / Shape the land
Sculpt the terrain, follow the shoreline, and find a place for your first neighbourhood. A city starts long before its first building.
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02 / Connect the streets
Draw a road. Reshape a curve. Get that junction just right. Build a network with the precision to make even the smallest connection your own.
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03 / Bring it to life
Behind the traffic are individual journeys. Behind a front door, a household. Regions connects those small, everyday decisions to the bigger life of your city.
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02 / From the devs
All dev diariesThe experiments. The breakthroughs.
The things we’re still figuring out.
Follow the making of Regions.
In the developer’s words
A technical but approachable look beneath Regions: persistent citizens, MATSim planning, SUMO traffic, physical Unreal representation, exact journeys, the economy, and why one simulation needs several engines.
Read the diary03 / Better with you here
Ours starts with you. Share an idea, follow the roadmap, or help decide what comes next. We’re building Regions in the open.
Have your say / Community vote