Field notes

Devlog

Dev diaries from the making of Regions — systems, tools, breakthroughs, and the occasional dead end. Newest first.

7entries
logged
Log 07

Dev Diary Four: Simulation, Part One — Who Owns the Truth?

A technical but approachable look beneath Regions: persistent citizens, MATSim planning, SUMO traffic, physical Unreal representation, exact journeys, the economy, and why one simulation needs several engines.

Read the diary →
Log 06

The Site Grew Up — Accounts, Polls, and a Living Roadmap

regions.gg is now a community hub: sign in with Discord, Steam, or Epic, vote on what gets built next, follow a live roadmap, and leave feedback we actually read.

Read the diary →
Log 05

Dev Diary Three: Zoning, Parcels & Buildings — Drawing a City Instead of Painting One

Dev diary #3 — Draw custom parcels, divide and combine properties, generate editable buildings, assign real addresses, and build neighborhoods that adapt to hills.

Read the diary →
Log 04

Regions is on Steam — Wishlist It

Regions now has a Steam store page. Wishlisting it is the single biggest thing you can do to help right now.

Read the diary →
Log 03

Dev Diary Two: Roads V2 — From Drawing Tool to Editing Tool

Dev diary #2 — Roads V2: the Move It tool for reshaping existing roads, lane-precise connections, street props, and roads that finally behave on hills.

Read the diary →
Log 02

Dev Diary One: Roads that know what they are

Roads, in depth: typed lanes, a road tool with opinions, junctions you can sculpt, and roundabouts that yield like real drivers.

Read the diary →
Log 01

Hello, world

Regions has a devlog now. What the game is, why we are writing, and what to expect here.

Read the diary →