Regions / Dev diaries
Building something from nothing.
The systems, the tools, the breakthroughs, and the occasional dead end. A closer look at the making of Regions.
Dev Diary Four: Simulation, Part One — Who Owns the Truth?
A technical but approachable look beneath Regions: persistent citizens, MATSim planning, SUMO traffic, physical Unreal representation, exact journeys, the economy, and why one simulation needs several engines.
Read the diaryThe Site Grew Up — Accounts, Polls, and a Living Roadmap
regions.gg is now a community hub: sign in with Discord, Steam, or Epic, vote on what gets built next, follow a live roadmap, and leave feedback we actually read.
Read the diaryDev Diary Three: Zoning, Parcels & Buildings — Drawing a City Instead of Painting One
Dev diary #3 — Draw custom parcels, divide and combine properties, generate editable buildings, assign real addresses, and build neighborhoods that adapt to hills.
Read the diaryRegions is on Steam — Wishlist It
Regions now has a Steam store page. Wishlisting it is the single biggest thing you can do to help right now.
Read the diaryDev Diary Two: Roads V2 — From Drawing Tool to Editing Tool
Dev diary #2 — Roads V2: the Move It tool for reshaping existing roads, lane-precise connections, street props, and roads that finally behave on hills.
Read the diaryDev Diary One: Roads that know what they are
Roads, in depth: typed lanes, a road tool with opinions, junctions you can sculpt, and roundabouts that yield like real drivers.
Read the diaryHello, world
Regions has a devlog now. What the game is, why we are writing, and what to expect here.
Read the diary