This entry isn’t about roads or terrain. The devlog started as a place to post dev diaries, and over the last few weeks it quietly turned into something bigger. This entry is the tour.
Everything below is live right now, and none of it is a marketing layer. It all runs on the same backend we develop the game with — the roadmap you can browse is the actual board work gets planned on.
One account, three ways in
You can now sign in with Discord, Steam, or Epic Games — whichever you already have open. They all lead to the same Regions account, and you can link the others from your profile whenever you like.
Linking does something on the Discord side too. Members get the CONNECTED role, plus a STEAM or EPIC role for each platform they’ve linked — and if your public Steam wishlist has Regions on it, a WISHLISTED role on top. Small flexes today, but they’ll matter when playtests and mod tools arrive.
Vote on what gets built
Community polls now run in two places at once: on the polls page and as native Discord polls in #polls. Both feed the same total, and the site shows the combined tally — but only after you’ve cast your own vote. No peeking at the crowd before you’ve made up your mind.
This isn’t decorative. Dev diary topics have already been picked this way, and bigger design questions are heading to a vote next!
A roadmap you can hold us to
The roadmap is a live window into the real development board — pillars, cards, and statuses straight from the tool the work is planned in. When a card moves, the site moves with it.
Open any card for the full write-up, and if you’re signed in, leave a comment. Feedback lands directly with us — it literally emails me. It’s honest by design: ideas are labeled ideas, in progress means actually in progress, and done means verified done. Things will still get cut and reordered — that’s what watching development live looks like — but you’ll see it happen instead of wondering.
Playtest signups
There’s now a playtest request pool. Signups are closed while we finish the systems worth testing, but when a round opens you’ll request a slot right from your profile — platform, hardware, availability — and approved testers get the PLAYTESTER role on Discord. Being in the Discord with the game wishlisted is the best way to not miss it.
The little things
- The homepage now shows the live Steam wishlist count, updated hourly from Steam’s own reporting. Watching that number climb genuinely keeps us going.
- The devlog got the redesign you’re reading right now — field-note headers, section markers, a proper reading column, and older/newer navigation at the bottom.
- There are real Terms and Privacy pages. Short version: your data is yours, your feedback shapes the game, you can delete your account any time, and we don’t run ads or sell data.
Why bother
Because Regions is being built in the open, and “in the open” should mean more than videos. Everything above exists so that following the game can become participating in it — vote on a poll, argue with a roadmap card, sign up when playtests open.
If that sounds like your kind of thing: wishlist the game, join the Discord, and sign in.
Consider this a mini diary. On the next diary, we’re back in the engine. There’s a word that starts with “s” that keeps coming up.